From: CSBVAX::MRGATE!info-vax-RELAY@KL.SRI.COM@SMTP 9-JUL-1988 19:11 To: ARISIA::EVERHART Subj: DUNGEON GDT Received: from naif.JPL.NASA.GOV by KL.SRI.COM with TCP; Sat, 25 Jun 88 14:58:29 PDT Received: by naif id <0000049D072@naif.JPL.NASA.GOV> ; Sat, 25 Jun 88 10:48:21 PST Date: Sat, 25 Jun 88 10:39:21 PST From: Peter Scott Subject: DUNGEON GDT To: info-vax@kl.sri.com X-VMS-Mail-To: EXOS%"info-vax@kl.sri.com" Message-ID: <880625103921.0000049D072@naif.JPL.NASA.GOV> erd@tut.cis.ohio-state.edu asks: >How do you access GDT (dungeon editor) in DUNGEON? >I was in the process of playing DUNGEON on the VAX at work, and stumbled >across some interesting text in the executable: the dungeon editor and >debugger GDT. When you type GDT at the > prompt, the game asks you to >qualify yourself. It gives you a six letter word, consisting of random >characters, and asks for a response. I only tried rot13, rot10, rot1 and >rot 25, before giving up. How do you enter GDT? (I am playing on the >version which DECUS released 3-NOV-78 (2.2, I think; with puzzle room and >endgame) >Thanks, >-ethan I have not succeeded in figuring out the password algorithm. So I did the only other logical thing, and patched the image so any password would do: PATCH Version 3-00 15-Mar-1982 %PATCH-I-NOGBL, some or all global symbols not accessible PATCH>set modu/all PATCH>set scope gdt PATCH>dep/ins gdt+17 NEW> 'NOP' NEW> 'NOP' NEW> exit old: GDT\GDT+17: BEQL GDT\GDT+1C new: GDT\GDT+17: NOP new: GDT\GDT+18: NOP PATCH>update PATCH>exit However, note that while GDT can be useful for some things (like making it impossible to be killed), and you can inspect just about anything you want to, it is of no use in figuring out the *really* interesting stuff. For instance, I am still at a loss as to how to open the crypt in the Land of the Living Dead, or open the jewelled egg without breaking it. Haven't played it in years now. Peter Scott (pjs%grouch@jpl-mil.jpl.nasa.gov)