-+-+-+-+-+-+-+-+ START OF PART 19 -+-+-+-+-+-+-+-+ X bugbears and Bats, respectively). X X name: yourname X Sets the name of the player. If you want a space in your name, X enclose it in double quotes (eg "Mad Max"). X X no-introduction X Skip displaying the opening messages. X X no-beep X Disable sound from the speaker. X X original-objects X Like 'prompting' mode, this mode is provided for compatibility X with LARN V12.0. By specifying this option, the characters X used to show objects in the game are the same as in 12.0. The X default is to use characters that are closer to those used with X HACK, ROGUE and MORIA. X X prompt-on-objects X By specifying this option, you enable 'prompting' mode. In this X mode, the player is prompted for the action to perform when X encountering an object (e.g. 'Eat, pick up, or ignore?'). X Prompting mode is provided for compatibility with LARN V12.0, an Vd X is off by default. X X savefile: filename X The filename to use for saving the game. The default is LARN.SA VV X in the LARN directory. For a 2-floppy system you might try X B:LARN.SAV if the LARN directory is on the A disk drive. X X X 6. Command line options X ----------------------- X X There are several command line options that can modify the behavior of X LARN. These are: X X -o optionfile Use this as the option file rather than LARN.OPT. As X with LARN.OPT, the current directory then directories X along your path are searched for this file which X supplies configuration information. X X -s Show scores. X X -l Show log file. You have to know the Wizard's password X to do this. X X -i Show all scores including the inventories of dead X players. X X -c Create a new score file. You have to know the Wizard' Vs X password to do this. Erasing LARN.SCR has the same X effect. X X -n No welcoming message. Prevents printing of the short X introduction to LARN. Putting the "no-introduction" X configuration option in LARN.OPT has the same effect. X X -# Where # is a number from 0 to 9. This sets the X difficulty of LARN to this level. Normally, LARN X starts out with difficulty 0 and increases in X difficulty by 1 when you win at the current level. X Thus the game automatically gets more difficult. X X -h, -? A help screen that shows the command line arguments. X X -p Prompt for actions on objects. Specifying the X 'prompt-on-objects' option in LARN.OPT has the same X affect. X X ++ Restore a game from a checkpoint file. If you have X checkpointing enabled (with the "enable-checkpointing" X configuration option in LARN.OPT) then LARN writes a X checkpoint file every 400 moves. Should your system X crash you can recover the game from the checkpoint fil Ve X with this command line option X X For example: "larn -n -o bobslarn.opt" starts up LARN with no X introductory message and uses bobslarn.opt file for configuration`20 X options. "larn ++" tries to restore LARN from a checkpoint file. X X X 7. TERMCAP X ---------- X X LARN uses the UNIX "termcap" to select escape sequences to be sent to X the terminal driver (either ANSI.SYS or NANSI.SYS) to change video mode Vs. X When LARN starts up, it checks in the environment for the variable call Ved X "TERM". The DOS command: X set TERM ibmpc-ega X will give the environment variable "TERM" the value "ibmpc-ega". By X default, LARN assumes the value of TERM is "ibmpc-mono". X X Then LARN looks in the file called "TERMCAP" for a termininiefinition X with the same name as the value of TERM. LARN first looks for TERMCAP V in X the current directory, then in directory "\ETC" (the normal UNIX place) V, X then in directories along your PATH. X X The TERMCAP file uses 2 letter codes to describe each escape sequence X and \E to mean ESC (the escape character is decimal 27). Each entry is X enclosed in colons. For example, to start underscore mode on a monochr Vome X display, we want to send the sequence "ESC`5B4m". This looks like X ":us=\E4m:" as a termcap entry. X X The following sequences are used by LARN: X X ti terminal initialization. You could have something like: X :ti=\E44;37m: X which would mean to select blue background and white foreground. X X te terminal end. To reset your terminal to white on black: X :te=\E0m: X X so stand out. Select red forground, keeping the blue background: X :so=\E31m: X X se standout end. Back to white on blue: X :se=\E44;37m: X X al insert line. This is *not* available in ANSI.SYS, so remove thi Vs X entry if you're using ANSI. X X dl delete line. This is *not* available in ANSI.SYS, so remove thi Vs X entry if you're using ANSI. X X If you want to make your own TERMCAP entry, copy the "ibmpc-mono" X entry, replace the name (eg use "ibmpc-color" or "ibmpc-ega" or whateve Vr), X then replace the sequences with whatever you please. The possible esca Vpe X sequences are generally listed in the DOS manual in the description of X ANSI.SYS, as well as in the NANSI.DOC file. X X Remember to change the environment variable "TERM" to reflect which X TERMCAP entry you want! You should probably put a "set TERM=..." line V in X your AUTOEXEC.BAT file. X X X 8. WIZARD mode X -------------- X X There is a WIZARD mode for testing features of the game. To get into X WIZARD mode, type in an underscore "_" and answer the prompt for the X password with "pvnert(x)" (do not enter the quotes). Wizards are`20 X non-scoring characters that get enlightenment, everlasting expanded`20 X awareness and one of every object in the game. X X X 9. History and Other Information X -------------------------------- X X Noah Morgan originally created LARN 12.0 and released the UNIX X version to the USENET in 1986. Don Kneller ported the UNIX X version to MSDOS (both IBM PCs and DEC Rainbows). X X Kevin Routley has been working on LARN enhancements on and off for X the past two years. Version 12.1 had a limited distribution. X Version 12.2 was distributed to the Usenet community. Version 12.3 X may be last version from Kevin that will maintain savefile compatibilit Vy`20 X with version 12.0 savefiles. Some future version will be released`20 X as Shareware. X X Other editions of Larn have been distributed by others, namely X LARN13 and Ultra-Larn. X X I hope you enjoy this version of LARN. Please send any questions, X suggestions, requests, or comments regarding LARN and LARN V12.3 X in particular to: X X Kevin Routley X 9 Aster Court X Nashua, NH 03062 X ARPA: routley@tle.dec.com X BITNET: routley@tle.dec.com X X March 23, 1991 $ CALL UNPACK LARN123.DOC;1 1399845189 $ create 'f' XThis is a list of the fixes and enhancements made to create Larn V12.3 from XLarn 12.2. SPOILER ALERT! X X1. The player's position is now marked with an ampersand, instead of just wi Vth X the cursor. X X2. The 'G' command ("give the stairs a kick") has been removed. Since you c Van X tell the stairs apart (as opposed to the original Larn 12.0), this comman Vd X doesn't make sense anymore. X X3. The 'V' command has been removed and its information incorporated into th Ve X 'v' command. X X4. An idea from Ultra-Larn: when the player enters the 5th level branch of t Vhe X bank after teleporting, the '?' in the level display is changed to a '5'. X X5. Larn -? can be used to print command line arguments. X X6. The player is no longer positioned near the shaft of the volcano when X climbing down to the first volcano level. X X7. A couple of pauses were eliminated, making some actions very fast now. X X8. The player can no longer escape punishment by donating more gold then he X possesses when praying at the altar. X X9. When performing an action and doing an inventory list, a character typed V at X the "press space for more" prompt is taken as the inventory item to selec Vt. X That is, if you say 'q' for quaff, '*' to see all the potions you can qua Vff, X Larn used to require that you type a space before you could select a poti Von, X causing the list to disappear. You can now select an item in the list wh Vile X the list is displayed. You can also use Escape and Return in place of a X space. X X10. The spells/potions/scrolls inventory ('I' command) are now sorted. X X11. The '/' command has been added, to allow the user to identify objects. X You can choose to either type a character or move the cursor around to X select a character to identify (a la Hack). The only limitation is that X characters that have several objects (weapons, gems, dragons, etc) displ Vay X all the matching object names. X X12. The potion of gold detection has been changed into the potion of object X detection. It will find scrolls, books, potions, weapons, armor, and X artifacts. If you have an old savefile, all gold detection potions get X turned into object detection potions. X X13. It is now possible to find rings of cleverness in the dungeon. X X14. It is now possible for killed monsters to drop splint mail, battle axes, X cookies, and rings of cleverness. X X15. Source cleanup, reduction in the size of the executable and the memory X required, performance improvements. X X16. Fix problems with positioning the player when entering or leaving the X dungeon. You will no longer find yourself on the opposite side of the X town level when leaving the dungeon. You will no longer be able to ente Vr X the dungeon on top of a monster. X X17. Prevented monsters from moving into the dungeon entrance, causing them t Vo X be destroyed when the player exits the dungeon. The top dungeon level n Vow X has the dungeon entrance character where there used to be a space. X X18. If you are standing on a chest and try and open it, you will no longer p Vick X it up immediately if you have auto-pickup on. X X19. Added the capability to add comments to the options file. X X20. Fixed the bug where a missing options file prevented anything from being X displayed. X X21. There is now a visible repeat count when greater than 10 (a la Hack). Y Vou X can also edit the repeat count. X X22. The 'm' command has been added to move onto an object without picking it X up (a la Hack). X X23. Fixed a problem where the a) item in the inventory couldn't be dulled. X X25. Allow a space between '-o' and the option filename. X X26. Fix possible errors when looking at the inventory. X X27. Prevent the player from changing levels into a level from the maze file V with X a space that had no means of exit. X X============================================================================ V==== X XThis is a list of the fixes and enhancements made to create Larn V12.2 from XLarn 12.0. SPOILER ALERT! X XChanges made to create version 12.2 from 12.1: X X1. Add messages to improve feedback to the user. X X2. Improved screen drawing performance again. X X3. Flying monsters (bats, floating eyes) are no longer affected by traps. X X4. Added HACK-like objects, with 'original-objects' option. X X5. Added 'bold-objects' option. X X6. Fixed a bug where the game would apparently 'hang' for a long period of X time, especially just after killing a monster with a missile spell. X X7. Prevented invulnerability when doing VPR on a throne or altar. X X8. Scrolls of pulverization now have the same affect when directed against X an altar or fountain as they did directed against a throne. VPR spell X cause a waterlord to appear when used near a fountain. X X9. Added the '@' command and 'auto-pickup' option. X X10. Added 'prompt-on-objects' option. X X11. Improved monster movement performance again. X X12. You can now weild '-' to unweild your weapon. X X13. Waterlords can now be found in the dungeon, not just when washing at a X fountain. X X14. The Eye of Larn can now be sold in the Trading Post. X X15. Spells can now bounce off mirrors at an angle. X X XChanges made to create version 12.1 from 12.0: X X1. When drinking at a fountain, "improved sight" caused the "see invisible" X potion to be known by the player. The player must now identify the poti Von X in the usual manner. X X2. Falling through a pit told you the damage you received, but falling thro Vugh X a trap door did not. Made trap doors act the same as pits. X X3. If you dropped a ring of dexterity/strength/cleverness that had been dul Vled X to a negative amount, the corresponding stat was permanently increased. V No X longer. X X4. The potion of monster location would show invisible monsters as the floo Vr X character on new levels. Now prevented. X X5. Selling all your gems at the bank could destroy items in your inventory. X X6. Monster creation was being allowed on closed doors. This was particular Vly X a problem with treasure rooms, since it meant that a monster much too X powerful for the player to handle was loose in the maze. Monsters canno Vt X now be created on closed doors. X X7. When entering a number (when entering gold amounts) you could not use th Ve X backspace key to delete digits. Fixed. X X8. To make it more convenient when selling items in the Larn Trading Post, V a X display of those items in the players inventory that can be sold has bee Vn +-+-+-+-+-+-+-+- END OF PART 19 +-+-+-+-+-+-+-+-