-+-+-+-+-+-+-+-+ START OF PART 10 -+-+-+-+-+-+-+-+ X armor. A character using a resist cold object will take only` V0D`0A X half damage from frost and cold.`0D`0A X`0D`0A X 3. (RF) - Resist Fire.`0D`0A X`0D`0A X This magical ability is found in both weapons and armor.` V0D`0A X A character using a resist fire object will take only one` V0D`0A X quarter damage from heat and fire.`0D`0A X`0D`0A X`0D`0A X 37`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X 4. (RL) - Resist Lightning.`0D`0A X`0D`0A X This magical ability is found in both weapons and armor.` V0D`0A X A character using a resist lightning object will take only` V0D`0A X one quarter damage from electrical attacks.`0D`0A X`0D`0A X 5. (R) - Resistance.`0D`0A X`0D`0A X This magical ability is found only in armor. A` V0D`0A X character wearing armor with this ability will have` V0D`0A X resistance to Acid, Cold, Fire, and Lightning as explained in` V0D`0A X each part above.`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.4.3 Objects Found In The Dungeon -`0D`0A X`0D`0A X The mines are full of objects just waiting to be picked up` V0D`0A X and used. How did they get there? Well, the main source for` V0D`0A X useful items are all the foolish adventurers that proceeded into` V0D`0A X the dungeon before you. They get killed, and the helpful` V0D`0A X monsters scatter the various treasure throughout the dungeon.` V0D`0A X Most cursed items are placed there by the joyful evil sorcerers,` V0D`0A X who enjoy a good joke when it gets you killed.`0D`0A X`0D`0A X You pick up objects by moving on top of them. You can carry` V0D`0A X up to 22 different items in your backpack while wearing and` V0D`0A X wielding many others. Note that although you are limited to 22` V0D`0A X different items, you may be carrying several of each item` V0D`0A X restricted only by the amount of weight your character can carry.` V0D`0A X Your character's weight limit is determined by his Strength.` V0D`0A X Only one object may occupy any one given floor location, which` V0D`0A X may or may not also contain one monster. Note that doors, traps,` V0D`0A X and staircases are considered objects for this purpose.`0D`0A X`0D`0A X Many objects found within the dungeon have special commands` V0D`0A X for their use. Wands must be Aimed, staves must be Used, scrolls` V0D`0A X must be Read, and potions must be Quaffed. In any case, you must` V0D`0A X first be able to carry an object before you can use it. Some` V0D`0A X objects, such as chests, are very complex. Chests contain other` V0D`0A X objects and may be trapped, and/or locked. Read the list of` V0D`0A X player commands carefully for a further understanding of chests.`0 VD`0A X`0D`0A X One item in particular will be discussed here. The scroll` V0D`0A X of "Word of Recall" can be found within the dungeon, or bought at` V0D`0A X the temple in town. It acts in two manners, depending upon your` V0D`0A X current location. If read within the dungeon, it will teleport` V0D`0A X you back to town. If read in town, it will teleport you back` V0D`0A X down to the deepest level of the dungeon one which your character` V0D`0A X`0D`0A X 38`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X has previously been. This makes the scroll very useful for` V0D`0A X MORIA`0D X getting back to the deeper levels of MORIA. Once the scroll has` V0D`0A X been read it takes a while for the spell to act, so don't expect` V0D`0A X it to save you in a crisis.`0D`0A X`0D`0A X And lastly, a final warning. Not all objects are what they` V0D`0A X seem. Skeletons lying peacefully about the dungeon have been` V0D`0A X known to get up...`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.4.4 Cursed Objects -`0D`0A X`0D`0A X Some objects, mainly armor and weapons, have had curses laid` V0D`0A X upon them. These horrible objects will look like any other` V0D`0A X normal item, but will detract from your characters stats or` V0D`0A X abilities if worn. They will also be impossible to remove until` V0D`0A X a remove curse is done.`0D`0A X`0D`0A X When a cursed item has been identified, an asterisk '*' will` V0D`0A X appear next to the inventory letter of the item. If you should` V0D`0A X wear a cursed item, you will immediately know it is cursed and` V0D`0A X again the asterisk will appear.`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.4.5 Mining -`0D`0A X`0D`0A X Much of the treasure within the dungeon can be found only by` V0D`0A X mining it out of the walls. Many rich strikes exist within each` V0D`0A X level, but must be found and mined. Quartz veins are the` V0D`0A X richest, yielding the most metals and gems, but magma veins will` V0D`0A X have some hordes hidden within.`0D`0A X`0D`0A X Mining is virtually impossible without a pick or shovel.` V0D`0A X Picks and shovels have an additional magical ability expressed as` V0D`0A X '(+ )'. The higher the number, the better the magical digging` V0D`0A X ability of the tool. Note that a pick or shovel also has plusses` V0D`0A X to hit and damage, and can be used as a weapon.`0D`0A X`0D`0A X When a vein of quartz or magma is located, the character` V0D`0A X should wield his pick or shovel and begin digging out a section.` V0D`0A X When that section is removed, he should locate another section of` V0D`0A X the vein, and begin the process again. Since granite rock is` V0D`0A X much harder to dig through, it is much faster to follow the vein` V0D`0A X exactly and dig around the granite.`0D`0A X`0D`0A X If the character has a scroll or staff of treasure location,` V0D`0A X he can immediately locate all strikes of treasure within a vein` V0D`0A X shown on the screen. This makes mining much easier and more` V0D`0A X`0D`0A X 39`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X profitable.`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.4.6 Staircases -`0D`0A X`0D`0A X Staircases are the manner in which you get deeper, or climb` V0D`0A X out of the dungeon. The symbols for the up and down staircases` V0D`0A X are the same as the commands to use them. A '<' represents an up` V0D`0A X staircase and a '>' represents a down staircase. You must move` V0D`0A X your character over the staircase before you can use them.`0D`0A X`0D`0A X Each level has at least one up staircase, and at least two` V0D`0A X down staircases. There are no exceptions to this rule. You may` V0D`0A X have trouble finding some well hidden secret doors, but the` V0D`0A X stairs are there.`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.4.7 Secret Doors, Passages, And Rooms -`0D`0A X`0D`0A X Many secret doors are used within the dungeon to confuse and` V0D`0A X demoralize adventurers foolish enough to enter. But with some` V0D`0A X luck, and lots of concentration, you can find these secret doors.` V0D`0A X`0D`0A X Secret doors will sometimes hide rooms or corridors, or even` V0D`0A X entire sections of that level of the dungeon. Sometimes they` V0D`0A X simply hide small empty closets or even dead ends.`0D`0A X`0D`0A X Creatures in the dungeon will generally know and use this` V0D`0A X secret doors. If they leave one open, you will be able to go` V0D`0A X right through it. If they close it behind them you will have to` V0D`0A X search for the catch first. Once a secret door has been` V0D`0A X discovered by you, it is drawn as a known door and no more` V0D`0A X searching will be required to use it.`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.4.8 Winning The Game -`0D`0A X`0D`0A X Once your character has progressed into killing dragons with` V0D`0A X but a mean glance and snap of his fingers, he may be ready to` V0D`0A X take on the Balrog. The Balrog will appear on every level after` V0D`0A X level 49, so don't go down there until you are ready for him.`0D`0 VA X`0D`0A X The Balrog cannot be killed in some of the easier methods` V0D`0A X used on normal creatures. Because of the Balrog's cunning, he` V0D`0A X will teleport away to another level if a spell such as genocide` V0D`0A X is used upon him, and the Balrog cannot be polymorphed, slept, or` V0D`0A X charmed. Magical spells like coldball are effective against him` V0D`0A X`0D`0A X 40`0D`0A X`0C X The Dungeons of MORIA`0D X The Dungeons of MORIA - COPYRIGHT (c) Robert Alan Koeneke`0D`0A X`0D`0A X`0D`0A X as are weapons, but he is difficult to kill and if allowed to` V0D`0A X escape for a time can heal himself.`0D`0A X`0D`0A X If you should actually survive the attempt of killing the` V0D`0A X Balrog, you will recieve the status of WINNER. Since yo have` V0D`0A X defeated the toughest monster alive, your character is ready to` V0D`0A X retire and cannot be saved. When you quit the game, your` V0D`0A X character recieves a surprise bonus score and is entered into the` V0D`0A X toptwenty file.`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.4.9 Upon Death And Dying -`0D`0A X`0D`0A X If your character falls below 0 hit points, he has died and` V0D`0A X cannot be restored. A tombstone showing information about your` V0D`0A X character will be displayed with the option to print the` V0D`0A X information to a file.`0D`0A X`0D`0A X After the tombstone, the toptwenty list of heroes is` V0D`0A X displayed. If your score beats any of the toptwenty, your` V0D`0A X character will join this elite rank of heroes. Otherwise, well,` V0D`0A X there is always next time...`0D`0A X`0D`0A X`0D`0A X`0D`0A X 2.2.4.10 Wizards -`0D`0A X`0D`0A X MORIA`0D X There are rumors of MORIA Wizards which, if asked nicely,` V0D`0A X MORIA`0D X can explain details of the MORIA game that seem complicated to` V0D`0A X beginners. In addition, they have special spells which can` V0D`0A X restore characters lost by accident, such as power-outs and such.` V0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X`0D`0A X 41`0D`0A X`0C $ CALL UNPACK [.DOC]MORIA.DOC;1 1466510386 $ create 'f' X1 ABBREVIATIONS X Weapons: X (DF) - Defender. X (FB) - Frost Brand. X (FT) - Flame Tongue. X (HA) - Holy Avenger. X (SD) - Slay Dragon. X (SE) - Slay Evil. X (SM) - Slay Monster. X (SU) - Slay Undead. X X Armor: X (RA) - Resist Acid. X (RC) - Resist Cold. X (RF) - Resist Fire. X (RL) - Resist Lightning. X (R) - Resistance, resists all. X X1 ADVENTURING X Once your character is adequately supplied with food, light, Xarmor, and weapons, he is ready to enter the dungeon. Move on Xtop of the '>' symbol and use the down '>' command. Your Xcharacter enters a maze of interconnecting staircases and finally Xpasses through a one-way door. He is now on the first level of Xthe dungeon (50 feet), and must survive many horrible and Xchallenging encounters to find the treasure lying about. X X2 Armor Class X Armor class is a number that describes the amount and the Xquality of armor begin worn. Armor class will generally run from Xabout 0 to 40, but could become negative or greater than 40 in Xrare cases. X X The larger your armor class, the more protective it is. A Xnegative armor class would actually help get you hit. Armor Xprotects you in three manners. One, it makes you harder to be Xhit for damage. A hit for no damage is the same as a miss. Two, Xgood armor will absorb some of the damage that your character Xwould have taken. An armor class of 30 would absorb 30% of any Xdamage meant for him. Three, fire and acid damage are reduced by Xwearing body armor. It is obvious that a high armor class is a Xmust for surviving the lower levels of MORIA. X X Each piece of armor has an armor class adjustment, and a Xmagical bonus. Armor bought in town will have these values Xdisplayed with their description. Armor that is found within the Xdungeon must be identified before these values will be displayed. XArmor class values are always diplayed between a set of brackets X'`5B#,+#`5D'. The first value is the armor class of the item. The Xsecond number is the magical bonus of the item, and will always +-+-+-+-+-+-+-+- END OF PART 10 +-+-+-+-+-+-+-+-