-+-+-+-+-+-+-+-+ START OF PART 14 -+-+-+-+-+-+-+-+
Xa book, so a book containing the spell must be in his inventory.
XEach spell has a chance of failure which starts out fairly large
Xbut decreases as a character gains levels. If a character does
Xnot have the available mana, he increases his chance of failure,
Xand gambles on losing a point of constitution. Note that since a
Xcharacter must read the spell from a book, he cannot be blind or
Xconfused when casting a spell, and there must be some light
Xpresent.
X
X2 LOOK
X l
- Look in a direction.
X
X The Look command is useful in identifying the exact type of
Xobject or creature shown on the screen. Also, if a creature is
Xon top of an object, the look command will describe both. You
Xcan see creatures and objects up to 200 feet away (20 units).
XNote that you may freely use the Look command without the
Xcreatures getting a move on you.
X
X2 OPEN
X o - Open a door, chest, or lock.
X
X To open an object such as a door or chest you must use the
XOpen command. If the object is locked, the Open command will
Xattempt to pick the lock, based on your ability at disarming.
XNote that if an object is trapped and you open it, the trap will
Xbe set off.
X
X2 PRAY
X p - Read a prayer.
X
X First, a character must have learned a prayer before he can
Xread it. Next, when reading a prayer, he must have the book
Xcontaining the prayer in his inventory. Each prayer has a chance
Xof failure which starts out fairly large but decreases as a
Xcharacter gains levels. If a character does not have the
Xavailable mana, he increases his chance of failure, and gambles
Xon losing a point of constitution. Note that since a character
Xmust read the prayer from a book, he cannot be blind or confused
Xand there must be some light present.
X
X2 QUAFF
X q - Quaff a potion.
X
X To drink a potion use the Quaff command. A potion affects
Xthe player in some manner. The effects of the potion may be
Ximmediately noticed, or they may be subtle and unnoticed.
X
X2 READ
X r - Read a scroll.
X
X To read a scroll use the Read command. A scroll spell has
Xan area affect, except in a few cases such as identify scrolls
Xwhich act on other objects. Note that two scrolls, the identify
Xscroll and the recharge scroll, have titles which can be read
Xwithout setting them off, and by pressing can be saved
Xfor future use.
X
X2 SEARCH
X s - Search general area one turn.
X
X The Search command can be used to locate hidden traps and
Xsecret doors about the player. Note that more than a single turn
Xof searching will be required in most cases. You should always
Xsearch a chest before trying to open it because they are
Xgenerally trapped.
X
X2 TAKEOFF
X t - Take off a piece of equipment.
X
X Use the Take-Off command to remove an object from use, and
Xreturn it to your inventory. Occasionally you will run into a
Xcursed item which cannot be removed. Cursed items are always
Xbad, and can only be taken off after removing the curse.
X
X2 USE
X u - Use a staff.
X
X The Use command will activate a staff. Like scrolls, most
Xstaffs have an area affect. Becasue staffs are generally more
Xpowerful than most other items, they are also harder to use
Xcorrectly.
X
X2 VERSION
X v - Display current version of game.
X
X The Version command displays the credits for the current
Xversion of Moria.
X
X2 WEAR
X w - Wear or wield an item being carried.
X
X To wear or wield an object in your inventory, use the
XWear/Wield command. If an object is already in use for the same
Xfunction, it is automatically removed first. Note that an
Xobjects bonuses cannot be gained until it is worn or wielded.
X
X2 EXCHANGE
X x - Exchange primary and secondary weapons.
X
X A secondary weapon is any weapon which may be needed often.
XInstead of searching through your inventory, you may use the
Xexchange command to keep the weapon ready. For instance, if you
Xwanted to use your bow most of the time, but needed a sword for
Xclose combat, you could wield your sword, use the exchange
Xcommand to make it the secondary weapon, then wield your bow. If
Xthe sword was suddenly needed, simply use the exchange command to
Xswitch between the bow and the sword.
X
X2 IDENTIFY
X / - Identify a character shown on screen.
X
X Use the identify command to find out what a character
Xdisplayed on the screen stands for. For instance, by pressing
X'/.', you can find out that the '.' stands for a floor spot.
XWhen used with a creature, the identify command will tell you
Xonly what class of creature the symbol stands for, not the
Xspecific creature, therefore use the look command for this
Xinformation.
X
X2 COMMANDS
X ? - Display a list of commands.
X
X The ? command displays a one page quick reference help page
Xon the screen.
X
X2 REPEAT
X `5EM - Repeat last message.
X
X The -M (Carriage-Return or Enter key) command will
Xre-display the last message printed on the message line at the
Xtop of your screen.
X
X2 REDRAW
X `5ER - Redraw the screen.
X
X To redraw the entire screen, use the -R command.
X
X2 QUIT
X `5EY - Quit the game without saving.
X
X To exit the game without saving your character use the
X-Y command. Once exited in this manner, your character
Xis non-recoverable.
X
X2 SAVE
X `5EZ - Save your character and quit the game.
X
X To save your game so that it can be restarted later, use the
X-Z command. The save file can be moved about at will,
Xbut do not edit it. Note that a copy of a saved character will
Xnot work after that character has died.
X
X2 SHELL
X $ - Shell out of game.
X
X Use the Shell command '$' to temporarily exit the game to
Xexecute DCL commands. You may re-enter the game by typing in a
Xlog command.
X
X2 UP
X < - Go up an up-staircase.
X
X If you move onto an up-staircase you may use the '<' command
Xto go up one level. There is always one staircase going up on
Xevery level except for the town level (this does not mean it's
Xeasy to find). Going up a staircase will always take you to a
Xnew dungeon area except for the town level, which remains the
Xsame for the duration of your character.
X
X2 DOWN
X > - Go down a down-staircase.
X
X If you are on top of a down-staircase you may use the '>'
Xcommand to go down one level. There are always two or three
Xstaircases going down on each level, except the town level which
Xhas only one. Going down will always take you to a new dungeon
Xarea.
X
X2 GO
X . - Move in direction.
X
X The Move command '.' will move you in the indicated
Xdirection until one of several conditions happen. These
Xconditions include, a creature appearing on the screen, a
Xcreature already on the screen moving, an object or feature such
Xas a door, a staircase, or a trap is adjacent to the character,
Xcharacter comes into a junction of passages, or character comes
Xto a wall with no choice or more than one choice of continuing
Xdirections.
X
X1 DISCLAIMER
X Moria is intended for Public Domain, and may not be sold or
Xmarketed IN ANY FORM without the permision and written consent
Xfrom the author Robert Alan Koeneke. I retain all copyrights to
Xthis program, in either the original or modified forms, and no
Xviolation, deletion, or change of the copyright notice is
Xallowed. Futhermore, I will have no liability or responsibilty
Xto any user with respect to loss or damage caused directly or
Xindirectly by this program.
X
X1 HELP
XYou can get help on a topic by typing
X
X HELP topic subtopic subsubtopic...
X
XA topic can have one of the following forms:
X
X 1. An alphanumeric string (e.g. a command name, option, etc.)
X 2. The match-all or wild card symbol (*)
X
X Examples: HELP AIM
X HELP TOWN BUILDING
X HELP A*
X
XIf a topic is abbreviated, the text for all topics which match the
Xabbreviation is displayed.
X
X1 SUMMARY
X The game of MORIA is a single player dungeon simulation. A
Xplayer may choose from a number of races and classes when
Xcreating their character, and then 'run' that character over a
Xperiod of days, weeks, even months; attempting to win the game
Xby defeating the Balrog which lurks in the deeper levels.
X
X The player will begin his adventure on the town level where
Xhe may acquire supplies, weapons, armor, and magical devices by
Xbartering with various shop owners. After preparing for his
Xadventure, the player can descend into the dungeons of MORIA
Xwhere fantastic adventures await his coming!
X
XBefore beggining your first adventure, you should read this
Xdocument carefully. The game of MORIA is a complicated game, and
Xwill require a dedicated player to win.
X
X1 SYMBOLS
X Symbols on your map can be broken down into three
Xcategories; Features of the dungeon such as walls, floor, doors,
Xand traps; Objects which can be picked up such as treasure,
Xweapons, magical devices, etc; and Monsters which may or may not
Xmove about the dungeon, but are mostly harmful to your
Xcharacter's well being.
X
X Note that some symbols can be in more than one category.
XAlso note that treasure may be imbedded in a wall, and the wall
Xmust be removed before the treasure can be picked up.
X
X It will not be necessary to remember all of the symbols and
Xtheir meanings. A simple command; the '/'; will identify any
Xcharacter appearing on your map. See the section on commands for
Xfurther help.
X
X
XFeatures :
X . A floor space, or hidden trap. 1 Entrance to General Store.
X # A wall. 2 Entrance to Armory.
X ' An open door. 3 Entrance to Weapon Smith.
X + A closed door. 4 Entrance to Temple.
X `5E A trap. 5 Entrance to Alchemy Shop.
X < A staircase up. 6 Entrance to Magic Shop.
X > A staircase down. : Obstructing rubble.
X ; A loose floor stone. An open pit. (Blank)
X
XObjects :
X ! A flask or potion. ? A scroll.
X " An amulet. `5B Hard armor.
X $ Money (Can be imbedded). \ A hafted weapon.
X & A chest. `5D Misc. armor.
X ( Soft armor. _ A staff.
X ) A shield. `7B Missile (arrow, bolt, pebble).
X * Gems (Can be imbedded). `7C Sword or dagger.
X - A wand. `7D Missile arm (Bow, crossbow, sling).
X / A pole-arm. `7E Misc.
X = A ring. , Food.
X s A skeleton.
X
XMonsters :
X a Giant Ant. A Giant Ant Lion.
X b Giant Bat. B Giant Beetle.
X c Giant Centipede. C Gelatinous Cube.
X d Dragon D Demon (The Balrog)
X e Floating Eye. E Elemental.
X f Giant Frog. F Fly.
X g Golem. G Ghost.
X h Harpy. H Hob-Goblin.
X i Icky-Thing. I Invisible Stalker.
X j Jackal. J Jelly.
X k Kobold. K `20
X l Giant Lice. L Lich.
X m Mold. M Mummy.
X n Naga. N `20
X o Orc or Ogre. O Ooze.
X p Human(iod). P Giant Human(iod).
X q Quasit. Q `20
X r Rodent. R Reptile.
X s Skeleton. S Scorpion.
X t Giant Tick. T Troll.
X u U Umber Hulk.
X v V Vampire.
X w Worm or Worm Mass. W Wight or Wraith.
X x X Xorn.
X y Yeek. Y Yeti.
X z Zombie. Z `20
X $ Creeping Coins. , Mushroom Patch.
X
X1 TOWN
X The town level is where you will begin your adventure. The
Xtown consists of six buildings each with an entrance, some towns
X'people', and a wall which surrounds the town. The first time
Xyou are in town it will be daytime, but you may return to find
Xthat darkness has fallen. (Note that some spells may act
Xdifferently in the town level.)
X
X2 Buildings
X You may enter any of the stores, if they are open, and
Xbarter with the owner for items you can afford. But be warned
Xthat the owners can easily be insulted, and may even throw you
Xout for a while if you insult them too often. To enter a store,
Xsimply move onto the entrance represented by the numbers 1
Xthrough 6.
X
X Once inside a store, his inventory will appear on the screen
Xalong with a set of options for your character. You may browse
Xthe store's inventory if it takes more than one page to display,
Xand you may sell or purchase items in his inventory. You can
Xexecute your inventory and equipment commands to see what you are
Xcarrying. Not shown with the options are the wear, take-off, and
Xexchange commands which will also work, but were excluded to keep
Xthe options simple.
X
X Stores do not always have everything in stock. As the game
Xprogresses, they may get new items so check from time to time.
XAlso, if you sell them an item, it may get sold to a customer
Xwhile you are adventuring so don't always expect to be able to
Xget back anything you have sold.
X
X Store owners will not buy harmful or useless items. If an
Xobject is unidentified, they will pay you some base price for it.
XOnce they have bought it they will immediately identify the
Xobject. If it is a good object, they will add it to their
Xinventory. If it was a bad bargain, they simply throw the item
Xaway. In any case, you may receive some knowledge of the if
Xanother is encountered.
X
X3 Alchemy shop
X The Alchemy Shop deals in all manner of potions and scrolls.
+-+-+-+-+-+-+-+- END OF PART 14 +-+-+-+-+-+-+-+-